

In terms of Xbox One, despite the heavy blacks, there's still plenty of bright outdoors gameplay in the edit, giving you some idea of how the 720p native resolution looks when upscaled to 1080p and to what extent it may be an issue for you. To retain detail at 1080p60, we've had to allocate bandwidth in the region of 18 megabits per second for PS4, while 15mbps appears to do the job on the Xbox One edit owing to the lower video range of the captures ( see our Q+A for more on that) and reduced resolution. These videos aren't exactly light downloads.

First up, we have an edited run-through of the initial Fishing in Baku level on both PlayStation 4 and Xbox One (clipped in places to remove player deaths and pauses in the action where we gawped at edges in order to judge resolution) followed by a selection of multiplayer clips on the new Sony console.

We kick off with the game that has dominated our coverage this week: DICE's Battlefield 4, sharing a selection of our 1080p60 captures acquired during our three-day stay in Stockholm.
BATTLEFIELD 4 PS3 TORRENT MP4
As 1080p60 captures finally start to roll in, we aim to deliver a selection of them to you in h.264 MP4 format, using an encoding profile designed to balance bandwidth with quality, allowing for smooth, high-quality playback of next-gen gameplay on a range of devices. Wouldn't it be great if you could get a pre-launch taste of the next-gen visual experience using nothing more than your PlayStation 3 or PC? That's exactly what we aim to achieve with this new Digital Foundry series, Next-Gen Now.
